While speeding up the resource loading will take some load off the CPU, it's only a small effect. They are usually linked to either GPU performance or CPU load. Things like generalized low FPS or FPS drops are not strongly tied to resource loading. Thus, SWTOR Unleashed biggest advantage is in speeding up the load times experienced when moving to a new zone. The bulk of resource loads is done when entering a new zone, and that is when resource loading becomes a blocking action. There would still be an improvement for users with SSDs, but it would be much smaller. As such, it's biggest effect will be on the resource load times for users who had been running the game with the game cache (normally in the User's appdata directory, which is usually on the system disk) on a spindle disk (ie: non-SSD). SWTOR Unleashed moves the game cache files into a RAM disk in an effort (a successful one) to improve the IO initiation times and IO throughput. From what I remember, and what I understand as a developer for a dozen years:
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